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antibot/clickers ideea ...

antibot/clickers ideea ...

Postby LipsTricks » December 16th, 2014, 10:38 am

so i thought all night about this
u can make 1 npc /mob to spawn randomly like every 20-30min or to spawn for each player individualy, every time after he kills 500 or 1k mobs
this mob if he would get hit 50 times or more, or would get 100k dmg , he would explode and make 100000000000000000 dmg to the player , UNLESS the player speaks with the mob and the mob would have a buton "RELEASE TRAP" or something like this....
this way clickers would be nullified :)
LipsTricks
 
Posts: 2
Joined: December 13th, 2014, 9:42 pm

Re: antibot/clickers ideea ...

Postby Odin » December 16th, 2014, 10:46 am

I had this covered :D
You will probably see it today implemented.
Is the most simple system ever and clickers will get out of game from day 1.

To explain it very fast, is something to do with weight limit.
Each mob drops 1 item, item that is very heavy.
Server weight limit will be set very high so you can not do weight limit from normal gear+shots+arrow+spirit/soul ore.
But if you have the items that every mob drops, you will make weight.
And every 10-15 minutes you just have to delete them from inventory... thing that a clicker can not do ;)
So, at 30% weight you get 20% nerf in : cast, attack speed + 20% more mana consumption.
At 50% weight you get 50% nerf to all this and mobs will probably kill you.
At full weight you can not cast or move and mobs will kill you.
Odin
 
Posts: 4
Joined: November 19th, 2014, 5:40 pm

Re: antibot/clickers ideea ...

Postby LipsTricks » December 16th, 2014, 11:30 am

haha both ideeas are good :D
CHOOSE one that its eassist to make :D....
but even so if clickers are active at pc its eassy :D for both of ideeas , but at least they wont be able to afk more than 10min
LipsTricks
 
Posts: 2
Joined: December 13th, 2014, 9:42 pm


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